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Torchlight 2 shield engineer build
Torchlight 2 shield engineer build












torchlight 2 shield engineer build torchlight 2 shield engineer build

I'd contend that shield bash -> ember hammer is a more efficient and safer engage rotation when you aren't responsible for applying your own debuffs. Additionally having your knockback/stun on the same skill is a smoother experience and makes more synergistic sense. It has a one second cooldown and you are not invincible when you use it, which means you can probably die while its going off.įrom a damage standpoint my friend is running ember hammer for his dps as opposed to flame hammer/emberquake and that means fire bash isnt valuable at all. Shield bash provides the stun benefit, movement, and decent physical damage with those important invincibility frames without wasting skill points on overwriting existing debuffs.įrom a stunning perspective seismic slam is strictly inferior. To actually address your new discussion: In our coop game I'm prioritizing howl application for debuffs and onslaught loses its point there. Ill also note I never argued with your point about Aegis though I haven't seen your testing of any conflict between it and force field its obviously not a reliable defensive passive. Shield bash also has no cooldown so there's no delay in the charge building at all and an extremely low mana cost as well. The idea that you're ever fighting so few enemies that dynamo field can max charge where shield bash can't seems ludicrous in multiplayer. It was a direct comparison between the two skills you made, and I was pointing out how your specific playstyle colors your opinion. I was simply trying to point out that your frame of reference was very narrow and that in multiplayer games the enemy density makes shield bash identical or even better for charge generation while being a safer attack to use dynamo field while fast is still less safe than an attack that makes you invincible. No caveats of specific builds, specific synergies etc. Your original statement was that dynamo field was basically shield bash but better as far as charge generation.

torchlight 2 shield engineer build

Now you're completely changing the discussion. Fire Bash is the better option here with the Seismic Slam/Emberquake synergy for when you need a knockback. It's just that, for an offensive Focus Shield Engineer, Onslaught -> Seismic Slam -> Dynamo is the basis of the engage rotation. I recognize that Shield Bash has a use still. Not entirely sure where you're getting that I'm selling Shield Bash short.

torchlight 2 shield engineer build

I'll look into that when I get the chance. Also worth noting that I believe testing has shown Shield Bash and Charge interaction is bugged right now.Įdit: Though, I'm willing to wager the Charge interaction isn't actually bugged but it isn't +10% Damage/Charge but +.1 to the ratio/Charge (e.g., 300% Shield Armor at 1/15, 1300% Shield Armor at 15/15). Off-hand, it should have the better base damage as well. If mob density is as you say, then perhaps things are different.Īs far as Damage is concerned, Dynamo Field scales with Electrical Damage%, typically deals with lower resistance values than Physical, and covers a larger area/hits more targets. And while Shield Bash and Dynamo Field have the same Charge rate, Dynamo Field has the advantage of hitting it's target cap easier. Onslaught is the typical way for getting the Attack Speed debuff going since it's your gap close/escape/mobility ability. Seismic Slam is the typical goto Stun ability. Forcefield alone isn't enough, but Aegis with it is not a real tangible solution. Just solo so I realize that damage scaling changes things, though arguably it merely makes gearing DR% happen earlier. Additionally they have the exact aame charge generation value, shield bash does instant damage instead of a dot, and shield bash applies a debuff and a stun which proca coup de grace on large groups.ĭynamo field might be better for your playstyle but I really think your comparison is selling shield bash short based on an overreliance on force field because gour current engineer isn't dealing with enough damage output/threat from the enemies. When you have 17 whirlwinds filling the screen from six different spellcaster types while a bug spellcaster is summoning infinite minions you absolutely cannot stop moving for more than a second. There might be a huge disconnect because I played my first solo elite game last night and the enemy density is incredibly different. Shield bash generates charge just as quickly with the enemy density on elite while making you invincible and creating space to move around. Are you playing with multiple people on elite? Forcefield doesn't keep you alive on its own with the amount of damage output going on with multiple people.














Torchlight 2 shield engineer build