

You’ll also occasionally need to pilot the SWAT Kats’ fighter jet, in some Mode-7-shooty-sorta deals. Definitely going for a grittier atmosphere. Stage themes include a dark carnival, the city’s dirty back alleys, and what appear to be the depths of hell. So even though I call SWAT Kats basic, and similar to an NES game, take it in the best possible way.Īnyway, after starting up a new game, you are given the freedom to choose the level order, which is always nice. After all, there’s a reason that many modern games like Shovel Knight and The Messenger are throwbacks to that era. Hell, some might even say that the NES is where action platformers peaked in some ways. So - as I’ve said about so many games already - this looks and plays very much like an NES title.īut I also don’t want you to get me wrong, because I also don’t necessarily say that like it’s a bad thing. In addition, many of the play mechanics are very basic. The sprites are small, the levels are dark, and overall the graphics are not its strong point. Now, I have to point out that the game looks rather underwhelming. I don’t know what it is about Hudson platformers, but I swear they just seem to click with me.

It’s a dang fun game, and dare I say, something of a hidden gem. But it was brought to us by my good friends over at Hudson Soft, so my expectations were rather lofty when I first popped the cart into my system.Īnd you know what? I wasn’t let down. Well, evidently there was also a video game tie-in.

I haven’t watched it since, so those memories may be a little rose-tinted. Or at least, it was top notch to a 12-year-old kid. It was a pretty basic concept (two heavily armed humanoid cats), but the execution was top notch. Remember the SWAT Kats cartoon? I never caught it in syndication, but I did watch quite a few episodes that were rerun on Cartoon Network. If you don’t… eh, set your expectations to middling. So, warts aside, if you have another person to play with, check out Brawl Brothers. Luckily, they’re pretty easy to figure out once you get oriented and go in with a plan, so it’s not too big of a deal. It’s the sorta thing that can ruin a run. Mostly because I had no idea that they were mazes. The game has some maze-like areas that are super annoying the first time you encounter them. Punch dudes, throw dudes, avoid the attacks from the nearby strafing helicopter, and so forth.Īctually, I should point out one other thing.
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And you better believe I’m rewarding games like Super Smash TV and The Legend of the Mystical Ninja.Īnyway, as far as the rest of the gameplay goes, you know the deal. I mean, the hilarious 4-player mode in The Peace Keepers is largely responsible for its lofty rankings, so why can’t I do the same here? Ditto for Soldiers of Fortune. Then again, I also want to reward the game for having such a fun cooperative mode. So, do I punish the game for it? Most of my reviews are driven by a single-player perspective. And it all falls into a groove with another player. Everything feels borderline broken in single player. You thought the first Final Fight was bad? It’s got nothing on this game.īoth problems are due to one very simple reason: this game was designed and balanced around cooperative play. The second major issue is the common enemies’ relentless ability to mob you from both sides.
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We’re talking large windows of invulnerability, demanding patterns, and cheap shots galore. Maybe even a lot of people.įirst, that the boss fights are absolutely some of the cheapest, most frustrating, annoyingly-designed fights you’ll see in the genre. I mean, they’re nothing amazing, and they certainly do not give the better Capcom games a run for their money, but all in all, the three games are a good time.īefore I say anything else, I do have to point out two rather obnoxious aspects of Brawl Brothers’ gameplay, because they are gonna be a dealbreaker for some people. Partially because they’re just so damn goofy, and partially because they are solid(ish) beat ‘em ups. Now, it should be fairly obvious by their rankings, but I rather like all three of the RB games.

Contender (alongside its brother, Rival Turf) for the coveted “most ridiculous cover art in the Super Nintendo library” award. Alright, closing out the Rushing Beat trilogy (for real this time) is Brawl Brothers.
